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CS:GO Broadcast HUD Systems Development

Client: Esport 1 Kft.

Start Date: 2019-05-09

Delivered: 2022-01-11

Published: 2022-01-01

Project Owner: Janes Zsolt

Website: esport1.hu

CS:GO Broadcast HUD Systems Development

Key Solutions

  • Real-time processing of in-game data in spectator mode

  • Development of a custom Node.js-based HUD system

  • Headless Chrome rendering for broadcast environments

  • Displaying player data (HP, weapons, statuses, etc.)

  • Customizable graphical interface based on client designs

  • Ensuring stable performance during live broadcasts

Technical Approach

The system processed real-time data streams provided by CS:GO servers through spectator mode. A Node.js application transformed this data into a custom HUD interface, which was rendered using Headless Chrome and integrated into the broadcast system.

This solution allowed standard in-game information to appear in custom event-specific graphical environments aligned with each tournament’s branding and visual identity.

Results

The developed HUD systems were successfully used at multiple esports events, providing stable real-time data visualization during live broadcasts. The system adapted flexibly to different graphical requirements and served as a reliable foundation for live production environments.

Versions

The systems were developed for four different events while I was working under webesports.hu:

  • V4 Future Sports Festival CS:GO HUD Development — 2019-08-31

  • MNEB CS:GO HUD Development — 2019-05-09

  • MNEB 2020 CS:GO HUD — 2020-07-09

  • V4 Future Sports Festival CS:GO HUD Development — 2022-01-11

Role: Full-stack Development
Technologies: Node.js, Headless Chrome, WebSocket / real-time data processing

Video available 1

Video available 2

2021-v4-1-2659180-1641932107
mneb-csgo-hud-fejlesztes-large-5709207-1588074736
v4-future-sports-fest-large2-4278822-1588074971
screenshot-2-5336811-1590415917